But in Melee and Brawl it got recognized more, as the character actually bounced off the camera with a grunt sound before being KO'd, which means Screen KO's have their duration reduced. ![]() Screen KO's in this game share their duration with a Star KO (about 2 seconds). The distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times their body is just a quick flash of color down the screen. Depending on the camera angle, this may not be seen. The Screen KO was in the series since the original, sometimes top-KO'd characters would fall down between the stage and the camera, instead of flying away. If both players are on their last stock, this can determine the match. There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. Melee, there is a bonus for getting KO'd this way: Foresight. These coins are also destroyed and cannot be recovered.Ī comparison between the different KO methods. In Coin Mode, Coins appear on the screen, surrounding the character being KO'd. ![]() This may be how Screen KO's got their name. When they happen, instead of being Star KO'd off the top blast line and flying away from the stage, the character appears to fly at the screen blocking a part of the view and hit the screen before falling down and being KO'd. Screen KO is a term regarding a special type of KO in the Super Smash Bros games. Inkling getting Screen KOed in Super Smash Bros.
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